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Character Skills and skill points

Each character has a set of skills that they can bring to bear on appropriate situation. A new character can spend up to 10 points on the following general skills and their specialisations. If a character wants to spend a point on a specialisation then they must have spent at least 1 point in the general skill that specialisation belongs to. A new character can spend up to 2 points in any one general skill or specialialisation - gaining experience means they can spend more on any one skill.  Athletics (agility & strength) Running Swimming Climbing Throwing (coordination) Computers (intelligence) Security Hacking Data Search AI Programming Driving (coordination) Bikes Wheeled Tracked Hover Interpersonal (charisma) Persuasion Intimidation Leadership Languages (intelligence) Mechanics (intelligence & coordination) Electronic Engineering Mechanical Engineering Medicine (intelligence) First Aid Pathology Pharmacy Melee (strength & agility) Brawling (strength) Fencing (agility) M

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