Movement and Encumbrance
Encumbrance
Encumbrance is how weighed down a character or vehicle is, and is measured in kg of weight. Rogue Planet has a similar gravity to Earth so in this matter there is little difference between movement on Earth and Rogue Planet.
To find out how encumbered your character is, find their strength score and the total weight carried or worrn.
Max base speed is per 10 second turn.
So if a character is carrying the following:
Uneven and difficult terrain
The steps above to calculate movement speed are all assuming relatively flat and easy terrain. Sand, ice and mud can all slow a traveller down. Similarly rocks and boulder fields will prove problematic while some obstacles such as barbed wire can halt someone completely.
A GM can use their own discretion as to how much difficult terrain will slow someone down but it is usually a percentage applied to their maximum speed. Other effects (such as slipping on ice on a failed agility check) may apply as well.
Tiredness
A character can move at their max speed for 1 minute (6 combat turns) before needing to make a stamina check. If they succeed they can keep going for another minute before making another check. If they fail, they drop down to the next lower speed category.
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